Xeon E5-2699v4
In a cluster the maps run as separate processes, so a high core count converts directly into capacity.
View plansARK is one of the most memory-hungry game servers. A single map sits in the 10-16 GB range even at low player counts, because the server keeps every creature, structure and inventory in memory. In a cluster each map runs in its own process, so the requirement grows linearly.
These values map one to one onto the VDS plan steps in our catalogue. Intermediate values can also be selected in the configurator.
| Players | RAM | vCPU | Storage | Xeon E5-2699v4 | Ryzen 7950X | Note |
|---|---|---|---|---|---|---|
| 1 harita, 1-20 | 16 GB | 8 | 320 GBmax 250 GB on this product | ₺2.580,00 / mo | ₺4.630,00 / mo | A single map, vanilla or a light mod list. |
| 1 harita, 20-70 | 32 GB | 12 | 640 GBmax 250 GB on this product | ₺3.460,00 / mo | ₺7.330,00 / mo | An active community server, a moderate mod list, accumulated structures. |
| Cluster (3+ harita) | 64 GB | 16 | 1000 GBmax 250 GB on this product | ₺5.140,00 / mo | ₺12.430,00 / mo | Each map a separate process, with a shared cluster directory for transfers. |
The amounts in the table are the monthly net price of each processor option and match the calculation in the configurator. The value option uses DDR4 memory, the performance option DDR5. Billing period (3, 6, 12, 24, 36 months) and extra resources are calculated in the configurator. Some recommended values exceed this product's maximum, so the price is calculated from the configuration clamped to that limit; for higher resources, review the dedicated servers.
Prices exclude VAT (20%).
Clusters change the picture for ARK: when several maps run at once, core count genuinely helps because the processes spread across cores. This is one of the rare game scenarios where a many-core processor family makes sense. Map save files (.ark) grow over time and backups add to storage needs.
Most game servers run on a single thread, so per-core performance matters more than core count.
In a cluster the maps run as separate processes, so a high core count converts directly into capacity.
View plansIf you run a single map, this family keeps in-game tick time lowest.
View plansPick the plan that matches your player count, choose the operating system and start provisioning within minutes.