Ryzen 7950X
The Rust server loop is sensitive to single-core performance, and this family keeps tick time lowest at high player counts.
View plansIn Rust the dominant factor is map size, not player count on its own. The RAM gap between a 3000 and a 4500 map is close to double, because the server keeps the entire world state in memory. On top of that, memory use climbs steadily through a wipe cycle as player bases accumulate.
These values map one to one onto the VDS plan steps in our catalogue. Intermediate values can also be selected in the configurator.
| Players | RAM | vCPU | Storage | Ryzen 7950X | Intel i9-10980XE | Note |
|---|---|---|---|---|---|---|
| 1-50 | 8 GB | 4 | 160 GB | ₺2.500,00 / mo | ₺1.970,00 / mo | 3000 map size, vanilla or a light Oxide plugin list. |
| 50-150 | 16 GB | 8 | 320 GBmax 250 GB on this product | ₺4.630,00 / mo | ₺3.600,00 / mo | 4000 map size, an active wipe cycle, a moderate plugin list. |
| 150-250 | 32 GB | 12 | 640 GBmax 250 GB on this product | ₺7.330,00 / mo | ₺5.400,00 / mo | 4500+ map, heavy base accumulation, many Oxide plugins. |
The amounts in the table are the monthly net price of each processor option and match the calculation in the configurator. The value option uses DDR4 memory, the performance option DDR5. Billing period (3, 6, 12, 24, 36 months) and extra resources are calculated in the configurator. Some recommended values exceed this product's maximum, so the price is calculated from the configuration clamped to that limit; for higher resources, review the dedicated servers.
Prices exclude VAT (20%).
A freshly wiped map uses little memory, while the same server can consume twice as much by the end of the month. Size your plan from the pre-wipe peak, not the post-wipe baseline. Procedural map generation is CPU and storage intensive, and NVMe storage noticeably shortens server boot time.
Most game servers run on a single thread, so per-core performance matters more than core count.
The Rust server loop is sensitive to single-core performance, and this family keeps tick time lowest at high player counts.
View plansA balanced option for 3000-4000 maps and up to about 100 players.
View plansPick the plan that matches your player count, choose the operating system and start provisioning within minutes.