Intel i9-10980XE
With single-threaded script execution, a high clock translates directly into tick time.
View plansSA-MP and MTA:SA servers are very light compared with modern titles; a 100-slot roleplay server runs on 2 GB of RAM. The deciding factors are latency and uptime rather than raw resources, and for a Turkish audience a domestic location is the biggest variable.
These values map one to one onto the VDS plan steps in our catalogue. Intermediate values can also be selected in the configurator.
| Players | RAM | vCPU | Storage | Intel i9-10980XE | Xeon E5-2699v4 | Note |
|---|---|---|---|---|---|---|
| 1-100 | 2 GB | 1 | 40 GB | ₺380,00 / mo | ₺270,00 / mo | A new roleplay or freeroam server. |
| 100-500 | 4 GB | 2 | 80 GB | ₺910,00 / mo | ₺670,00 / mo | Active roleplay with MySQL on the same machine. |
| 500-1000 | 8 GB | 4 | 160 GB | ₺1.970,00 / mo | ₺1.470,00 / mo | A large community with heavy script and database load. |
The amounts in the table are the monthly net price of each processor option and match the calculation in the configurator. The value option uses DDR4 memory, the performance option DDR5. Billing period (3, 6, 12, 24, 36 months) and extra resources are calculated in the configurator.
Prices exclude VAT (20%).
Pawn (SA-MP) and Lua (MTA) script execution is single-threaded, so core speed matters more than core count. When the database runs on the same machine, NVMe storage clearly lowers query latency. On large roleplay servers the real load comes from script complexity and database queries.
Most game servers run on a single thread, so per-core performance matters more than core count.
With single-threaded script execution, a high clock translates directly into tick time.
View plansIf you host several server instances, this keeps the cost per instance lowest.
View plansPick the plan that matches your player count, choose the operating system and start provisioning within minutes.