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Game servers

Counter-Strike 1.6 Server Hosting

A Counter-Strike 1.6 server produces the lightest workload on this list: the HLDS process runs on a few hundred MB of memory and a small slice of one core even at 32 slots. The right question for 1.6 is therefore not "which plan is enough" but "how many game servers can I run on one machine". What decides is network quality rather than resource volume: 1.6's game feel is extremely sensitive to tick and ping, and a 20 ms difference is directly noticeable to players. Modern setups using ReHLDS and ReGameDLL run noticeably more stable than original HLDS.

Recommended plan by player count

These values map one to one onto the VDS plan steps in our catalogue. Intermediate values can also be selected in the configurator.

PlayersRAMvCPUStorageIntel i9-10920XDDR4 · ValueRyzen 9 7950XDDR5 · PerformanceNote
1-642 GB140 GB₺380,00 / mo₺535,00 / moTwo or three 32-slot servers with AMX Mod X and a standard map pack. Enough for small communities.
64-2568 GB460 GB₺1.270,00 / mo₺1.800,00 / mo8-12 servers with a stats database and custom map or plugin lists. Do not exceed 3-4 servers per core.
256+16 GB8100 GB₺2.550,00 / mo₺3.580,00 / moA multi-server community network. At this scale the limit is tick consistency and network quality, not memory.

The amounts in the table are the monthly net price of each processor option and match the calculation in the configurator. The value option uses DDR4 memory, the performance option DDR5. Billing period (3, 6, 12, 24, 36 months) and extra resources are calculated in the configurator.

Prices exclude VAT (20%).

How to choose the hardware

A single 32-slot server needs 300-600 MB of memory and a small portion of one core. In practice, 2-3 servers run comfortably on 2 GB of RAM and 1 vCPU, and 10-15 servers on 8 GB with 4 vCPU. An AMX Mod X plugin list, a stats database and custom map packs shift that picture somewhat. The main thing to watch is this: each HLDS process runs on its own thread and is sensitive to tick latency, so packing more than 3-4 servers per core breaks ping consistency. Storage needs are low; map and plugin packs rarely exceed a few GB in total.

Which processor family?

Most game servers run on a single thread, so per-core performance matters more than core count.

Intel i9-10920X

DDR4Value

The value option. 12 cores / 24 threads with DDR4. Because multiple HLDS processes spread across separate threads, core count translates directly into server count here, making per-resource pricing most attractive for multi-server community networks.

View plans

Ryzen 9 7950X

DDR5Performance

The performance option. Zen 4 with DDR5. Game feel in 1.6 is extremely sensitive to tick consistency, and high single-core performance keeps ping jitter low when several servers share a core.

View plans

Setup steps

  1. 1Install with an Ubuntu 22.04 or Debian 12 template; because HLDS is 32-bit, remember to install the 32-bit compatibility libraries.
  2. 2Download HLDS via SteamCMD or install a ReHLDS/ReGameDLL build; ReHLDS is noticeably more stable than the original.
  3. 3Give each server its own working directory and its own port; starting at 27015 and incrementing is the common layout.
  4. 4Open the port range you use as UDP; 1.6 runs entirely over UDP.
  5. 5If you install AMX Mod X and Metamod, boot each server once clean and let the configuration files generate.
  6. 6Keep the servers behind Fexwall; 1.6 servers are frequently hit by query floods and reflection attacks.

Full step-by-step guide: how to set up a Counter-Strike 1.6 server →

Frequently Asked Questions

Configure your server

Pick the plan that matches your player count, choose the operating system and start provisioning within minutes.

Other game servers

Games that run on the same infrastructure with comparable resource needs. Each page lists RAM, vCPU and storage guidance by player count.

Server hardware and the operating system are included; the game's server software and any game licence are NOT included — you obtain and install those yourself. Our guides walk through the setup.

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