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Game servers

Knight Online Server Hosting

Unlike most games on this list, a Knight Online private server is built on Windows and Microsoft SQL Server. The server side consists of cooperating processes: Login handles logins, Ebenezer runs the game world, Aujard bridges the database and the game server, and AIServer processes creature behaviour. MSSQL rather than the game processes sits at the centre of resource planning: as the player, inventory and clan tables grow, database memory and storage latency become the deciding factors.

Recommended plan by player count

These values map one to one onto the VDS plan steps in our catalogue. Intermediate values can also be selected in the configurator.

PlayersRAMvCPUStorageIntel i9-10920XDDR4 · ValueRyzen 9 7950XDDR5 · PerformanceNote
1-2008 GB4100 GB₺1.550,00 / mo₺2.080,00 / moWindows Server, MSSQL and all game processes on one machine. The typical starting point for newly opened private servers.
200-60016 GB8200 GB₺3.250,00 / mo₺4.280,00 / moGrowing player and inventory tables, an active Colony Zone and clan wars. The memory allocated to MSSQL is the real variable here.
600+32 GB12300 GBmax 250 GB on this product₺5.400,00 / mo₺7.330,00 / moAt this scale, moving MSSQL to a separate server and switching from Express to a full edition is more effective than growing resources on one machine.

The amounts in the table are the monthly net price of each processor option and match the calculation in the configurator. The value option uses DDR4 memory, the performance option DDR5. Billing period (3, 6, 12, 24, 36 months) and extra resources are calculated in the configurator. Some recommended values exceed this product's maximum, so the price is calculated from the configuration clamped to that limit; for higher resources, review the dedicated servers.

Prices exclude VAT (20%).

How to choose the hardware

Windows Server itself consumes a 2-3 GB baseline, and the MSSQL buffer pool sits on top of that. The game processes (Ebenezer, Aujard, AIServer, Login) total around 2-4 GB, so most of the memory planning goes to the database. A common trap here is the MSSQL Express edition: it caps the buffer pool at roughly 1410 MB and the database size at 10 GB. When your player table approaches that limit, the problem is the edition choice rather than the hardware. On storage, account for MSSQL data and log files growing separately; NVMe makes a clear difference to query latency.

Which processor family?

Most game servers run on a single thread, so per-core performance matters more than core count.

Intel i9-10920X

DDR4Value

The value option. 12 cores / 24 threads with DDR4. Because Knight Online's processes (Ebenezer, AIServer, Aujard) run separately and MSSQL uses its own thread pool, core count helps directly.

View plans

Ryzen 9 7950X

DDR5Performance

The performance option. Zen 4 with DDR5. MSSQL is sensitive to memory bandwidth, and query latency on large player and inventory tables depends directly on it. Clock speed also helps the single-threaded load on the Ebenezer side during busy event hours.

View plans

Setup steps

  1. 1Provision the server with a Windows Server template; the Knight Online server processes and MSSQL require Windows.
  2. 2Install MSSQL Server and check the edition limits up front; the Express edition caps the buffer pool at roughly 1410 MB and the database at 10 GB.
  3. 3Restore the databases and configure the ODBC/connection string that Aujard uses.
  4. 4Start the processes in order: MSSQL, then Aujard, then Ebenezer and AIServer, and Login last.
  5. 5Open ports 15100 (login) and 15001 (game); do NOT expose the MSSQL port (1433) externally, allow local connections only.
  6. 6Keep the server behind Fexwall and request a custom security profile matched to your attack profile.

Full step-by-step guide: how to set up a Knight Online server →

Frequently Asked Questions

Configure your server

Pick the plan that matches your player count, choose the operating system and start provisioning within minutes.

Other game servers

Games that run on the same infrastructure with comparable resource needs. Each page lists RAM, vCPU and storage guidance by player count.

Server hardware and the operating system are included; the game's server software and any game licence are NOT included — you obtain and install those yourself. Our guides walk through the setup.

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