Intel i9-10920X
DDR4ValueThe value option. DDR4 with a high core count; the most attractive per-resource pricing for standard world sizes up to eight players.
View plansThe resource profile of a 7 Days to Die server differs from other survival titles in two ways. First, world generation: a randomly generated map produces a sharp CPU and RAM spike on first boot, higher than normal in-game use. Second, the blood moon: on the seventh night the number of simultaneous entities multiplies, and the server's real capacity becomes apparent that night. Sizing hardware for average use is therefore misleading; you have to size for the blood moon.
A 7 Days to Die server hosts a persistent world where players gather by day and defend a base against attacks at night. The server software is installed through SteamCMD. What shapes its resource profile is the destructible world: because terrain and structures are fully modifiable, world state is tracked in more detail than in other survival games and grows over time. On blood moon nights a large number of enemies are simulated at once, so peak CPU load rises well above the average — the resource plan should be sized for that peak, not the average. Map size and player count together determine RAM.
These values map one to one onto the VDS plan steps in our catalogue. Intermediate values can also be selected in the configurator.
| Players | RAM | vCPU | Storage | Intel i9-10920XDDR4 · Value | Ryzen 9 7950XDDR5 · Performance | Note |
|---|---|---|---|---|---|---|
| 1-8 | 8 GB | 4 | 60 GB | ₺1.270,00 / mo | ₺1.800,00 / mo | Standard world size with vanilla or a light mod list. The baseline plan with headroom left for the blood moon. |
| 8-24 | 16 GB | 6 | 120 GB | ₺2.590,00 / mo | ₺3.570,00 / mo | A large random world, active bases, heavy blood moon waves and a mod list. |
| 24+ | 32 GB | 8 | 200 GB | ₺4.850,00 / mo | ₺6.680,00 / mo | High player counts. Single-threaded entity computation on blood moon night becomes the limit at this level. |
The amounts in the table are the monthly net price of each processor option and match the calculation in the configurator. The value option uses DDR4 memory, the performance option DDR5. Billing period (3, 6, 12, 24, 36 months) and extra resources are calculated in the configurator.
Prices exclude VAT (20%).
An 8-player server runs at around 6 GB in normal play, but peak use rises noticeably on blood moon night, which is why 8 GB is the practical baseline. Random world generation temporarily needs more memory on first boot and takes a while because it is single-threaded. On the CPU side, entity AI and block physics are largely single-threaded, so clock speed comes before core count. On storage, region saves and block changes are written continuously, so NVMe visibly reduces save-related stalls.
Most game servers run on a single thread, so per-core performance matters more than core count.
The value option. DDR4 with a high core count; the most attractive per-resource pricing for standard world sizes up to eight players.
View plansThe performance option. Zen 4 with DDR5. Because entity AI and block physics run largely on one thread, single-core performance is what keeps the server standing on blood moon night. World generation also completes noticeably faster.
View plansThe order matters when moving a live server: back up the game files and the database on the old server, install the same version on the new one, import the database, then update the address your players connect to. Move the database last — if both servers stay online together for a while, player data splits in two and cannot be merged afterwards. Do not shut the old server down until the new one is verified.
If you get stuck on a step, open a support ticket; we help with the installation steps.
Fexwall L3/L4 DDoS filtering is included free on every plan. That is the layer a game server needs; a CDN in front of HTTP does not protect the game's UDP traffic.
Every plan uses NVMe SSD. The database runs on the same machine as the game server, so storage latency turns directly into in-game stutter.
Servers are in Türkiye, at the DGN data centre in Bursa. Transit is 100 Gbps domestic and 10 Tbps international.
Setup completes automatically within minutes. Extra IPs, rDNS and firewall rules are managed from the customer panel.
Pick the plan that matches your player count, choose the operating system and start provisioning within minutes.
Games that run on the same infrastructure with comparable resource needs. Each page lists RAM, vCPU and storage guidance by player count.
Server hardware and the operating system are included; the game's server software and any game licence are NOT included — you obtain and install those yourself. Our guides walk through the setup.
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