Intel i9-10920X
DDR4ValueThe value option. DDR4 with a high core count. A sensible starting point on new or moderately built worlds thanks to its clearly lower per-resource pricing.
View plansA Conan Exiles dedicated server is built on Windows, and what shapes its resource profile is the amount of building constructed rather than the player count. The world is persistent, and every structure, chest, thrall and item is held in a single database file. As players build, that file grows, and as it grows both memory use and save duration increase. On a long-lived server the most common problem is not insufficient hardware but a bloated database stalling the server while it saves.
A Conan Exiles server hosts a persistent desert world where players build bases, put thralls to work and raid each other. The server software is installed through SteamCMD and mods come from the Workshop. Its resource profile is heavy in a similar way to ARK: the map, player structures and every placed NPC are tracked server-side, so RAM needs grow with the number of bases and the density of objects on the map. A server left unreset consumes far more at the same player count. The save file grows over time, and because adding or removing mods can cause structure loss, the mod decision should be made up front.
These values map one to one onto the VDS plan steps in our catalogue. Intermediate values can also be selected in the configurator.
| Players | RAM | vCPU | Storage | Intel i9-10920XDDR4 · Value | Ryzen 9 7950XDDR5 · Performance | Note |
|---|---|---|---|---|---|---|
| 1-20 | 8 GB | 4 | 80 GB | ₺1.410,00 / mo | ₺1.940,00 / mo | Windows Server with a new or moderately built world. The baseline plan for most private servers. |
| 20-40 | 16 GB | 6 | 160 GB | ₺2.870,00 / mo | ₺3.850,00 / mo | A heavily built long-lived world with many thralls and a growing database file. |
| 40+ | 32 GB | 8 | 250 GB | ₺5.200,00 / mo | ₺7.030,00 / mo | At this scale the limit is database size rather than hardware; a regular pruning and backup policy is required. |
The amounts in the table are the monthly net price of each processor option and match the calculation in the configurator. The value option uses DDR4 memory, the performance option DDR5. Billing period (3, 6, 12, 24, 36 months) and extra resources are calculated in the configurator.
Prices exclude VAT (20%).
The Windows Server baseline consumes 2-3 GB, and the game process starts at 4-6 GB on a new world. That figure rises with building density, and 10-14 GB is normal on a heavily built long-lived server. On the CPU side, world simulation and thrall AI are largely single-threaded, so clock speed comes before core count. On storage, the database file and regular backups grow together, and NVMe noticeably reduces the stalls that occur while saving. Periodically pruning the database by removing ownerless structures can be more effective than growing the hardware.
Most game servers run on a single thread, so per-core performance matters more than core count.
The value option. DDR4 with a high core count. A sensible starting point on new or moderately built worlds thanks to its clearly lower per-resource pricing.
View plansThe performance option. Zen 4 with DDR5. Because world simulation and thrall AI run on one thread, this is what determines tick time on heavily built servers, and DDR5 bandwidth also shortens the save duration of a large database file.
View plansThe order matters when moving a live server: back up the game files and the database on the old server, install the same version on the new one, import the database, then update the address your players connect to. Move the database last — if both servers stay online together for a while, player data splits in two and cannot be merged afterwards. Do not shut the old server down until the new one is verified.
If you get stuck on a step, open a support ticket; we help with the installation steps.
Fexwall L3/L4 DDoS filtering is included free on every plan. That is the layer a game server needs; a CDN in front of HTTP does not protect the game's UDP traffic.
Every plan uses NVMe SSD. The database runs on the same machine as the game server, so storage latency turns directly into in-game stutter.
Servers are in Türkiye, at the DGN data centre in Bursa. Transit is 100 Gbps domestic and 10 Tbps international.
Setup completes automatically within minutes. Extra IPs, rDNS and firewall rules are managed from the customer panel.
Pick the plan that matches your player count, choose the operating system and start provisioning within minutes.
Games that run on the same infrastructure with comparable resource needs. Each page lists RAM, vCPU and storage guidance by player count.
Server hardware and the operating system are included; the game's server software and any game licence are NOT included — you obtain and install those yourself. Our guides walk through the setup.
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