Intel i9-10920X
DDR4ValueThe value option. DDR4 with 12 cores / 24 threads. On servers up to 16 players running vanilla or a modest mod list, its clearly lower per-resource pricing makes it the sensible pick.
View plansA Project Zomboid dedicated server runs on Java, and its memory ceiling comes from the -Xmx parameter rather than the operating system. Giving the server 16 GB of RAM is therefore not enough on its own; you must explicitly state how much you hand to Java. The second factor is world persistence: every area players visit is written to disk and the save grows over time. The mod list then increases both RAM use and startup time directly.
A Project Zomboid server hosts survival multiplayer in a persistent post-apocalyptic world. The server software is installed through SteamCMD and mods come from the Steam Workshop. The detail that shapes its resource profile is this: the world permanently saves every area players visit, and the zombie population is continuously simulated. So RAM needs grow with the size of the explored area and the number of active zombies, not with player count. A server played for a long time is far heavier than a fresh one at the same player count. Mods are common, and each one adds both memory use and startup time.
These values map one to one onto the VDS plan steps in our catalogue. Intermediate values can also be selected in the configurator.
| Players | RAM | vCPU | Storage | Intel i9-10920XDDR4 · Value | Ryzen 9 7950XDDR5 · Performance | Note |
|---|---|---|---|---|---|---|
| 1-16 | 8 GB | 4 | 60 GB | ₺1.270,00 / mo | ₺1.800,00 / mo | Vanilla or a modest mod list. Keeping -Xmx in the 4-6 GB range is sufficient. |
| 16-40 | 16 GB | 6 | 120 GB | ₺2.590,00 / mo | ₺3.570,00 / mo | A server with 50-100 mods, a long-lived world, a widely explored map and regular backups. |
| 40+ | 32 GB | 8 | 200 GB | ₺4.850,00 / mo | ₺6.680,00 / mo | High player counts with a heavy mod list. Single-threaded zombie computation becomes the limit at this level. |
The amounts in the table are the monthly net price of each processor option and match the calculation in the configurator. The value option uses DDR4 memory, the performance option DDR5. Billing period (3, 6, 12, 24, 36 months) and extra resources are calculated in the configurator.
Prices exclude VAT (20%).
A vanilla server runs at around 4 GB with 8-16 players. The mod list changes that quickly: 8-12 GB is normal on a server with 50-100 mods, because mods add both memory use and zombie simulation load. On the CPU side, zombie behaviour computation is largely single-threaded, so clock speed matters more than core count. On storage, the save folder grows as more of the map is explored; reaching 20-40 GB on a long-lived server is normal, so it is worth leaving comfortable headroom from the start.
Most game servers run on a single thread, so per-core performance matters more than core count.
The value option. DDR4 with 12 cores / 24 threads. On servers up to 16 players running vanilla or a modest mod list, its clearly lower per-resource pricing makes it the sensible pick.
View plansThe performance option. Zen 4 with DDR5 and the highest single-core performance. Because Project Zomboid computes zombie behaviour largely on one thread, this is what determines tick time on a busy server.
View plansThe order matters when moving a live server: back up the game files and the database on the old server, install the same version on the new one, import the database, then update the address your players connect to. Move the database last — if both servers stay online together for a while, player data splits in two and cannot be merged afterwards. Do not shut the old server down until the new one is verified.
If you get stuck on a step, open a support ticket; we help with the installation steps.
Fexwall L3/L4 DDoS filtering is included free on every plan. That is the layer a game server needs; a CDN in front of HTTP does not protect the game's UDP traffic.
Every plan uses NVMe SSD. The database runs on the same machine as the game server, so storage latency turns directly into in-game stutter.
Servers are in Türkiye, at the DGN data centre in Bursa. Transit is 100 Gbps domestic and 10 Tbps international.
Setup completes automatically within minutes. Extra IPs, rDNS and firewall rules are managed from the customer panel.
Pick the plan that matches your player count, choose the operating system and start provisioning within minutes.
Games that run on the same infrastructure with comparable resource needs. Each page lists RAM, vCPU and storage guidance by player count.
Server hardware and the operating system are included; the game's server software and any game licence are NOT included — you obtain and install those yourself. Our guides walk through the setup.
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