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Game servers

Silkroad Online Server Hosting

A Silkroad Online private server is built on Windows and Microsoft SQL Server, and its process architecture is layered: GatewayServer handles the client's first connection and the server list, AgentServer takes over the session and runs game traffic, DownloadServer distributes client updates, and shard processes run the world. The practical consequence of this layering is that a single bottleneck can stall the whole server: when AgentServer waits on MSSQL, players see it directly as lag.

What is a Silkroad Online server?

A Silkroad Online private server hosts a persistent Silk Road themed world and has a long-running community in Türkiye. The setup is multi-component: the login server, share server, game server and database all run separately, with the database on Microsoft SQL Server. That architecture makes it impossible to size resources around a single game process — if every component runs on one machine, the RAM and CPU budget has to cover them together. Resource needs are driven by concurrent players and by density during trade and war events. Server files are obtained independently of the game; Datafex provides the hardware and operating system.

Recommended plan by player count

These values map one to one onto the VDS plan steps in our catalogue. Intermediate values can also be selected in the configurator.

PlayersRAMvCPUStorageIntel i9-10920XDDR4 · ValueRyzen 9 7950XDDR5 · PerformanceNote
1-2508 GB4100 GB₺1.550,00 / mo₺2.080,00 / moA single shard with gateway/agent/download and MSSQL on one machine. The typical starting point for newly opened private servers.
250-70016 GB8200 GB₺3.250,00 / mo₺4.280,00 / moActive trade and unique events, growing character tables and regular client update distribution.
700+32 GB16300 GBmax 250 GB on this product₺5.600,00 / mo₺7.630,00 / moA multi-shard setup. At this scale, splitting MSSQL and DownloadServer onto separate servers is the most effective step.

The amounts in the table are the monthly net price of each processor option and match the calculation in the configurator. The value option uses DDR4 memory, the performance option DDR5. Billing period (3, 6, 12, 24, 36 months) and extra resources are calculated in the configurator. Some recommended values exceed this product's maximum, so the price is calculated from the configuration clamped to that limit; for higher resources, review the dedicated servers.

Prices exclude VAT (20%).

How to choose the hardware

The Windows Server baseline is 2-3 GB, the MSSQL buffer pool 4-12 GB depending on database size, and the gateway/agent/shard processes total around 3-6 GB. As with other MSSQL titles, the weight of RAM planning sits in the database, and the MSSQL Express limits (buffer pool ~1410 MB, database 10 GB) apply here too. On the CPU side AgentServer produces single-threaded load at peak hours while shard processes parallelise, so both clock speed and core count help. When DownloadServer is distributing a client update, network and disk read load spike briefly.

Which processor family?

Most game servers run on a single thread, so per-core performance matters more than core count.

Intel i9-10920X

DDR4Value

The value option. 12 cores / 24 threads with DDR4. Because the gateway, agent, download and shard processes run separately, core count helps directly on Silkroad, and per-resource pricing is most attractive for single-shard setups.

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Ryzen 9 7950X

DDR5Performance

The performance option. Zen 4 with DDR5. Because AgentServer produces single-threaded load at peak hours, clock speed shows up in tick time; and since MSSQL is sensitive to memory bandwidth, DDR5 additionally improves query latency.

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Setup steps

  1. 1Provision the server with a Windows Server template; the Silkroad server processes and MSSQL require Windows.
  2. 2Install MSSQL Server, restore the databases and check the edition limits up front.
  3. 3Align the IP and port values in the GatewayServer, AgentServer and shard configuration files with your server's real IP; this is the most frequently skipped step and the source of most connection failures.
  4. 4Start the processes in order: MSSQL, then GatewayServer, then AgentServer and the shard processes.
  5. 5Open ports 15779 (gateway) and 15882 (agent); do NOT expose the MSSQL port (1433) externally.
  6. 6If you will distribute client updates, plan separate bandwidth for DownloadServer; egress traffic spikes briefly on update days.

Common mistakes

  • Sizing resources for a single game process. If login, share, game server and database all share one machine, the budget must cover them together.
  • Leaving the OS decision until later. The database runs on Microsoft SQL Server.
  • Ignoring peak load during events. Trade and war events produce load well above the average.

Migrating from another provider

The order matters when moving a live server: back up the game files and the database on the old server, install the same version on the new one, import the database, then update the address your players connect to. Move the database last — if both servers stay online together for a while, player data splits in two and cannot be merged afterwards. Do not shut the old server down until the new one is verified.

If you get stuck on a step, open a support ticket; we help with the installation steps.

What is included at Datafex

Fexwall L3/L4 DDoS filtering is included free on every plan. That is the layer a game server needs; a CDN in front of HTTP does not protect the game's UDP traffic.

Every plan uses NVMe SSD. The database runs on the same machine as the game server, so storage latency turns directly into in-game stutter.

Servers are in Türkiye, at the DGN data centre in Bursa. Transit is 100 Gbps domestic and 10 Tbps international.

Setup completes automatically within minutes. Extra IPs, rDNS and firewall rules are managed from the customer panel.

Frequently Asked Questions

Configure your server

Pick the plan that matches your player count, choose the operating system and start provisioning within minutes.

Other game servers

Games that run on the same infrastructure with comparable resource needs. Each page lists RAM, vCPU and storage guidance by player count.

Server hardware and the operating system are included; the game's server software and any game licence are NOT included — you obtain and install those yourself. Our guides walk through the setup.

Game names and logos are property of their respective owners. Datafex is not an official partner or authorised reseller of these games.