Ryzen 7950X
Because the tick loop is single-threaded, the family with the highest IPC keeps TPS most stable; our pick for modpacks and higher player counts.
View plansMinecraft Java Edition runs its main tick loop on a single thread, so most TPS drops come from core speed rather than core count. Optimised server software such as Paper or Purpur clearly improves chunk loading and entity handling, but it does not remove the tick loop's single-core dependency.
A Minecraft server hosts a persistent world that players share. For Java Edition, alongside the vanilla server software there are options such as Paper, Spigot, Fabric and Forge; Paper is the most common choice for performance, while Fabric and Forge are used for mod packs. Bedrock Edition needs a different server binary and the two cannot connect directly. Two things drive resource needs: view distance and the number of loaded chunks determine RAM, while the main tick loop determines CPU. Mod packs change the picture entirely — an install with 40 to 50 mods can need two or three times the RAM of a vanilla server. The world file grows over time, so do not size storage against its first-day footprint.
These values map one to one onto the VDS plan steps in our catalogue. Intermediate values can also be selected in the configurator.
| Players | RAM | vCPU | Storage | Ryzen 7950X | Intel i9-10980XE | Note |
|---|---|---|---|---|---|---|
| 1-20 | 4 GB | 2 | 80 GB | ₺1.190,00 / mo | ₺910,00 / mo | Vanilla or lightly modded survival server. |
| 20-60 | 8 GB | 4 | 160 GB | ₺2.500,00 / mo | ₺1.970,00 / mo | Paper with 20-40 plugins, a single world, moderate view distance. |
| 60-150 | 16 GB | 8 | 320 GBmax 250 GB on this product | ₺4.630,00 / mo | ₺3.600,00 / mo | Multiple servers behind BungeeCord/Velocity, or a heavy modpack. |
The amounts in the table are the monthly net price of each processor option and match the calculation in the configurator. The value option uses DDR4 memory, the performance option DDR5. Billing period (3, 6, 12, 24, 36 months) and extra resources are calculated in the configurator. Some recommended values exceed this product's maximum, so the price is calculated from the configuration clamped to that limit; for higher resources, review the dedicated servers.
Prices exclude VAT (20%).
Three things drive RAM: view distance, the number of loaded chunks, and your plugin or mod list. A vanilla 20-player server runs comfortably on 4 GB, while a 60-player network with plugins wants 8-16 GB. Modded servers (Forge/Fabric) can double that. World files grow as chunks are generated, so storage speed is felt directly during world generation.
Most game servers run on a single thread, so per-core performance matters more than core count.
Because the tick loop is single-threaded, the family with the highest IPC keeps TPS most stable; our pick for modpacks and higher player counts.
View plansEnough single-core performance for vanilla and plugin-based survival servers at a lower cost.
View plansThe order matters when moving a live server: back up the game files and the database on the old server, install the same version on the new one, import the database, then update the address your players connect to. Move the database last — if both servers stay online together for a while, player data splits in two and cannot be merged afterwards. Do not shut the old server down until the new one is verified.
If you get stuck on a step, open a support ticket; we help with the installation steps.
Fexwall L3/L4 DDoS filtering is included free on every plan. That is the layer a game server needs; a CDN in front of HTTP does not protect the game's UDP traffic.
Every plan uses NVMe SSD. The database runs on the same machine as the game server, so storage latency turns directly into in-game stutter.
Servers are in Türkiye, at the DGN data centre in Bursa. Transit is 100 Gbps domestic and 10 Tbps international.
Setup completes automatically within minutes. Extra IPs, rDNS and firewall rules are managed from the customer panel.
Pick the plan that matches your player count, choose the operating system and start provisioning within minutes.
Games that run on the same infrastructure with comparable resource needs. Each page lists RAM, vCPU and storage guidance by player count.
Server hardware and the operating system are included; the game's server software and any game licence are NOT included — you obtain and install those yourself. Our guides walk through the setup.
Game names and logos are property of their respective owners. Datafex is not an official partner or authorised reseller of these games.