Intel i9-10920X
DDR4ValueThe value option. 12 cores / 24 threads with DDR4. Because Knight Online's processes (Ebenezer, AIServer, Aujard) run separately and MSSQL uses its own thread pool, core count helps directly.
View plansUnlike most games on this list, a Knight Online private server is built on Windows and Microsoft SQL Server. The server side consists of cooperating processes: Login handles logins, Ebenezer runs the game world, Aujard bridges the database and the game server, and AIServer processes creature behaviour. MSSQL rather than the game processes sits at the centre of resource planning: as the player, inventory and clan tables grow, database memory and storage latency become the deciding factors.
A Knight Online private server hosts a persistent world where two races face each other, and it has a long-established player base in Türkiye. Like Metin2 the architecture is multi-component: the login server, game server and database run separately. What sets Knight Online apart is that its database runs on Microsoft SQL Server, which pulls the operating system choice towards Windows and affects both licensing and the resource plan. Resource needs are driven by concurrent players and by density in the war zones; during crowded siege moments CPU and the database are stressed at the same time, so storage latency shows up directly in gameplay at peak.
These values map one to one onto the VDS plan steps in our catalogue. Intermediate values can also be selected in the configurator.
| Players | RAM | vCPU | Storage | Intel i9-10920XDDR4 · Value | Ryzen 9 7950XDDR5 · Performance | Note |
|---|---|---|---|---|---|---|
| 1-200 | 8 GB | 4 | 100 GB | ₺1.550,00 / mo | ₺2.080,00 / mo | Windows Server, MSSQL and all game processes on one machine. The typical starting point for newly opened private servers. |
| 200-600 | 16 GB | 8 | 200 GB | ₺3.250,00 / mo | ₺4.280,00 / mo | Growing player and inventory tables, an active Colony Zone and clan wars. The memory allocated to MSSQL is the real variable here. |
| 600+ | 32 GB | 12 | 300 GBmax 250 GB on this product | ₺5.400,00 / mo | ₺7.330,00 / mo | At this scale, moving MSSQL to a separate server and switching from Express to a full edition is more effective than growing resources on one machine. |
The amounts in the table are the monthly net price of each processor option and match the calculation in the configurator. The value option uses DDR4 memory, the performance option DDR5. Billing period (3, 6, 12, 24, 36 months) and extra resources are calculated in the configurator. Some recommended values exceed this product's maximum, so the price is calculated from the configuration clamped to that limit; for higher resources, review the dedicated servers.
Prices exclude VAT (20%).
Windows Server itself consumes a 2-3 GB baseline, and the MSSQL buffer pool sits on top of that. The game processes (Ebenezer, Aujard, AIServer, Login) total around 2-4 GB, so most of the memory planning goes to the database. A common trap here is the MSSQL Express edition: it caps the buffer pool at roughly 1410 MB and the database size at 10 GB. When your player table approaches that limit, the problem is the edition choice rather than the hardware. On storage, account for MSSQL data and log files growing separately; NVMe makes a clear difference to query latency.
Most game servers run on a single thread, so per-core performance matters more than core count.
The value option. 12 cores / 24 threads with DDR4. Because Knight Online's processes (Ebenezer, AIServer, Aujard) run separately and MSSQL uses its own thread pool, core count helps directly.
View plansThe performance option. Zen 4 with DDR5. MSSQL is sensitive to memory bandwidth, and query latency on large player and inventory tables depends directly on it. Clock speed also helps the single-threaded load on the Ebenezer side during busy event hours.
View plansFull step-by-step guide: how to set up a Knight Online server →
The order matters when moving a live server: back up the game files and the database on the old server, install the same version on the new one, import the database, then update the address your players connect to. Move the database last — if both servers stay online together for a while, player data splits in two and cannot be merged afterwards. Do not shut the old server down until the new one is verified.
If you get stuck on a step, open a support ticket; we help with the installation steps.
Fexwall L3/L4 DDoS filtering is included free on every plan. That is the layer a game server needs; a CDN in front of HTTP does not protect the game's UDP traffic.
Every plan uses NVMe SSD. The database runs on the same machine as the game server, so storage latency turns directly into in-game stutter.
Servers are in Türkiye, at the DGN data centre in Bursa. Transit is 100 Gbps domestic and 10 Tbps international.
Setup completes automatically within minutes. Extra IPs, rDNS and firewall rules are managed from the customer panel.
Pick the plan that matches your player count, choose the operating system and start provisioning within minutes.
Games that run on the same infrastructure with comparable resource needs. Each page lists RAM, vCPU and storage guidance by player count.
Server hardware and the operating system are included; the game's server software and any game licence are NOT included — you obtain and install those yourself. Our guides walk through the setup.
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