Ryzen 7950X
The Rust server loop is sensitive to single-core performance, and this family keeps tick time lowest at high player counts.
View plansIn Rust the dominant factor is map size, not player count on its own. The RAM gap between a 3000 and a 4500 map is close to double, because the server keeps the entire world state in memory. On top of that, memory use climbs steadily through a wipe cycle as player bases accumulate.
A Rust server runs a persistent map where players build bases, gather resources and raid each other. Facepunch's server software is installed through SteamCMD, and servers that want plugins typically run Oxide/uMod. The parameter that really drives resource needs is map size: as world size grows, RAM requirements rise non-linearly, because the whole map and everything built on it is held in memory. Player count comes second. There is also the wipe cycle — periodically resetting the map is standard practice in Rust communities and also caps how much accumulates on disk. The server uses several cores, but the main thread is still decisive.
These values map one to one onto the VDS plan steps in our catalogue. Intermediate values can also be selected in the configurator.
| Players | RAM | vCPU | Storage | Ryzen 7950X | Intel i9-10980XE | Note |
|---|---|---|---|---|---|---|
| 1-50 | 8 GB | 4 | 160 GB | ₺2.500,00 / mo | ₺1.970,00 / mo | 3000 map size, vanilla or a light Oxide plugin list. |
| 50-150 | 16 GB | 8 | 320 GBmax 250 GB on this product | ₺4.630,00 / mo | ₺3.600,00 / mo | 4000 map size, an active wipe cycle, a moderate plugin list. |
| 150-250 | 32 GB | 12 | 640 GBmax 250 GB on this product | ₺7.330,00 / mo | ₺5.400,00 / mo | 4500+ map, heavy base accumulation, many Oxide plugins. |
The amounts in the table are the monthly net price of each processor option and match the calculation in the configurator. The value option uses DDR4 memory, the performance option DDR5. Billing period (3, 6, 12, 24, 36 months) and extra resources are calculated in the configurator. Some recommended values exceed this product's maximum, so the price is calculated from the configuration clamped to that limit; for higher resources, review the dedicated servers.
Prices exclude VAT (20%).
A freshly wiped map uses little memory, while the same server can consume twice as much by the end of the month. Size your plan from the pre-wipe peak, not the post-wipe baseline. Procedural map generation is CPU and storage intensive, and NVMe storage noticeably shortens server boot time.
Most game servers run on a single thread, so per-core performance matters more than core count.
The Rust server loop is sensitive to single-core performance, and this family keeps tick time lowest at high player counts.
View plansA balanced option for 3000-4000 maps and up to about 100 players.
View plansThe order matters when moving a live server: back up the game files and the database on the old server, install the same version on the new one, import the database, then update the address your players connect to. Move the database last — if both servers stay online together for a while, player data splits in two and cannot be merged afterwards. Do not shut the old server down until the new one is verified.
If you get stuck on a step, open a support ticket; we help with the installation steps.
Fexwall L3/L4 DDoS filtering is included free on every plan. That is the layer a game server needs; a CDN in front of HTTP does not protect the game's UDP traffic.
Every plan uses NVMe SSD. The database runs on the same machine as the game server, so storage latency turns directly into in-game stutter.
Servers are in Türkiye, at the DGN data centre in Bursa. Transit is 100 Gbps domestic and 10 Tbps international.
Setup completes automatically within minutes. Extra IPs, rDNS and firewall rules are managed from the customer panel.
Pick the plan that matches your player count, choose the operating system and start provisioning within minutes.
Games that run on the same infrastructure with comparable resource needs. Each page lists RAM, vCPU and storage guidance by player count.
Server hardware and the operating system are included; the game's server software and any game licence are NOT included — you obtain and install those yourself. Our guides walk through the setup.
Game names and logos are property of their respective owners. Datafex is not an official partner or authorised reseller of these games.