- How much RAM does a Counter-Strike 1.6 server need?
- It depends on the player count. Our recommendations: 1-64 players: 2 GB RAM and 1 vCPU; 64-256 players: 8 GB RAM and 4 vCPU; 256+ players: 16 GB RAM and 8 vCPU. Pick the next tier up as mods, plugins and map size grow; you can upgrade RAM later from the customer panel without reinstalling.
- How much does Counter-Strike 1.6 server hosting cost?
- Counter-Strike 1.6 server plans start from ₺380/month + VAT with 2 GB RAM, 1 vCPU and NVMe storage. The price depends on the vCPU, RAM and disk you choose; the table on this page lists current monthly prices for the recommended plans by player count. Fexwall DDoS protection is included in every plan.
- How many 1.6 servers can I run on one machine?
- In memory terms, a great many: 8 GB of RAM can hold dozens of HLDS processes. The real limit is on the CPU side, and the practical measure is 3-4 servers per core. Beyond that memory is not the problem, but tick consistency degrades and players notice it as ping jitter. A 4 vCPU plan is a comfortable range for 10-15 servers.
- Is the 2 GB plan enough for a 1.6 server?
- For one or two servers it is more than enough; a single 32-slot server runs on 300-600 MB. Even with an AMX Mod X plugin list and a stats database, 2 GB stays comfortable. If your growth plan is a multi-server community network, stepping straight to the 8 GB / 4 vCPU plan makes more sense.
- Do I need to use ReHLDS?
- It is not mandatory but it is recommended. Original HLDS has not been updated for a long time; ReHLDS and ReGameDLL are noticeably better for both stability and security, and they close most known server crash paths. The modern plugin ecosystem is also mostly tested against these builds.