Intel i9-10980XE
Terraria's resource profile is low, and one high-clock core is more than enough.
View plansTerraria servers are among the lightest game servers; a vanilla world runs on 1-2 GB of RAM. With tModLoader the requirement rises noticeably, especially for large content mods such as Calamity.
A Terraria server hosts a persistent two-dimensional world. Alongside the official server software, TShock is the most common alternative, adding admin commands, a permission system and plugin support. Terraria is one of the lightest games on this list: the world file is small, player counts are usually low and RAM needs are modest. Per-core performance is again what matters, since the world simulation runs on one thread. On large worlds and busy servers the one thing to watch is that the world file grows over time and saving can cause brief pauses; NVMe storage shortens those noticeably.
These values map one to one onto the VDS plan steps in our catalogue. Intermediate values can also be selected in the configurator.
| Players | RAM | vCPU | Storage | Intel i9-10980XE | Note |
|---|---|---|---|---|---|
| 1-8 | 2 GB | 1 | 40 GB | ₺380,00 / mo | Vanilla world for a friend group. |
| 8-16 (tModLoader) | 4 GB | 2 | 80 GB | ₺910,00 / mo | A mid-size modpack on a large world. |
| Çoklu dünya | 6 GB | 3 | 120 GB | ₺1.440,00 / mo | Several world instances on the same machine. |
The amounts in the table are the monthly net price of the Intel I9 10980XE plan and match the calculation in the configurator. Billing period (3, 6, 12, 24, 36 months) and extra resources are calculated there.
Prices exclude VAT (20%).
World size (small/medium/large) and the mod list are the main variables. A large world with a big modpack can exceed 4 GB. On the CPU side single-core performance is enough, as the Terraria server does not benefit from many cores. Storage needs are low, but leave space for world backups.
Most game servers run on a single thread, so per-core performance matters more than core count.
Terraria's resource profile is low, and one high-clock core is more than enough.
View plansThe order matters when moving a live server: back up the game files and the database on the old server, install the same version on the new one, import the database, then update the address your players connect to. Move the database last — if both servers stay online together for a while, player data splits in two and cannot be merged afterwards. Do not shut the old server down until the new one is verified.
If you get stuck on a step, open a support ticket; we help with the installation steps.
Fexwall L3/L4 DDoS filtering is included free on every plan. That is the layer a game server needs; a CDN in front of HTTP does not protect the game's UDP traffic.
Every plan uses NVMe SSD. The database runs on the same machine as the game server, so storage latency turns directly into in-game stutter.
Servers are in Türkiye, at the DGN data centre in Bursa. Transit is 100 Gbps domestic and 10 Tbps international.
Setup completes automatically within minutes. Extra IPs, rDNS and firewall rules are managed from the customer panel.
Pick the plan that matches your player count, choose the operating system and start provisioning within minutes.
Games that run on the same infrastructure with comparable resource needs. Each page lists RAM, vCPU and storage guidance by player count.
Server hardware and the operating system are included; the game's server software and any game licence are NOT included — you obtain and install those yourself. Our guides walk through the setup.
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