Xeon E5-2699v4
In a cluster the maps run as separate processes, so a high core count converts directly into capacity.
View plansARK is one of the most memory-hungry game servers. A single map sits in the 10-16 GB range even at low player counts, because the server keeps every creature, structure and inventory in memory. In a cluster each map runs in its own process, so the requirement grows linearly.
An ARK: Survival server runs a map where players tame dinosaurs, build bases and progress persistently. It is one of the heaviest games on this list: a single map needs a lot of RAM even when empty, because the map, structures and every tamed creature are held in memory. If you want several maps linked together in a cluster, each map is a separate server process and the RAM requirement multiplies directly. Mods are common and push the figure higher still. The save file grows noticeably as play progresses, so storage sized against the first week will fall short within a few months.
These values map one to one onto the VDS plan steps in our catalogue. Intermediate values can also be selected in the configurator.
| Players | RAM | vCPU | Storage | Xeon E5-2699v4 | Ryzen 7950X | Note |
|---|---|---|---|---|---|---|
| 1 harita, 1-20 | 16 GB | 8 | 320 GBmax 250 GB on this product | ₺2.580,00 / mo | ₺4.630,00 / mo | A single map, vanilla or a light mod list. |
| 1 harita, 20-70 | 32 GB | 12 | 640 GBmax 250 GB on this product | ₺3.460,00 / mo | ₺7.330,00 / mo | An active community server, a moderate mod list, accumulated structures. |
| Cluster (3+ harita) | 64 GB | 16 | 1000 GBmax 250 GB on this product | ₺5.140,00 / mo | ₺12.430,00 / mo | Each map a separate process, with a shared cluster directory for transfers. |
The amounts in the table are the monthly net price of each processor option and match the calculation in the configurator. The value option uses DDR4 memory, the performance option DDR5. Billing period (3, 6, 12, 24, 36 months) and extra resources are calculated in the configurator. Some recommended values exceed this product's maximum, so the price is calculated from the configuration clamped to that limit; for higher resources, review the dedicated servers.
Prices exclude VAT (20%).
Clusters change the picture for ARK: when several maps run at once, core count genuinely helps because the processes spread across cores. This is one of the rare game scenarios where a many-core processor family makes sense. Map save files (.ark) grow over time and backups add to storage needs.
Most game servers run on a single thread, so per-core performance matters more than core count.
In a cluster the maps run as separate processes, so a high core count converts directly into capacity.
View plansIf you run a single map, this family keeps in-game tick time lowest.
View plansThe order matters when moving a live server: back up the game files and the database on the old server, install the same version on the new one, import the database, then update the address your players connect to. Move the database last — if both servers stay online together for a while, player data splits in two and cannot be merged afterwards. Do not shut the old server down until the new one is verified.
If you get stuck on a step, open a support ticket; we help with the installation steps.
Fexwall L3/L4 DDoS filtering is included free on every plan. That is the layer a game server needs; a CDN in front of HTTP does not protect the game's UDP traffic.
Every plan uses NVMe SSD. The database runs on the same machine as the game server, so storage latency turns directly into in-game stutter.
Servers are in Türkiye, at the DGN data centre in Bursa. Transit is 100 Gbps domestic and 10 Tbps international.
Setup completes automatically within minutes. Extra IPs, rDNS and firewall rules are managed from the customer panel.
Pick the plan that matches your player count, choose the operating system and start provisioning within minutes.
Games that run on the same infrastructure with comparable resource needs. Each page lists RAM, vCPU and storage guidance by player count.
Server hardware and the operating system are included; the game's server software and any game licence are NOT included — you obtain and install those yourself. Our guides walk through the setup.
Game names and logos are property of their respective owners. Datafex is not an official partner or authorised reseller of these games.